‘Halo Infinite’ sequel reportedly cancelled to make way for new direction

Halo Infinite sequel was reportedly in the works before it was cancelled when developer 343 Industries, now Halo Studios, was moved over to Unreal Engine 5 in late 2022.

Rebs Gaming posted on X, formerly Twitter, that “Halo Infinite 2 was in development until new leadership took over 242 Industries, switched to Unreal Engine 5 and canceled it.” They add that the “campaign team never felt supported by new leadership [and] issues from old leadership remained.”

They further clarify in the replies to their original tweet that the project was going to be a “full game,” not just an expansion or update to Halo Infinite. They also claim their source was “laid off so they are unsure if Halo Studios decided to develop Halo Infinite 2 in Unreal Engine 5 or decided to go in another direction.”

343 Industries recently rebranded as Halo Studios and unveiled a tech demo of the Unreal Engine 5 work it had been doing since making the switch. The developer has ditched its own proprietary Slipspace Engine in favour of Epic Games’ tool.

“The first Halo redefined console gaming in 2001, and over the generations Halo has pushed the state of the art forward with amazing gameplay, story, and music,” said Tim Sweeney, Epic Games CEO. “Epic is honoured that the Halo Studios team has chosen our tools to help with their future work!”

“The way we made Halo games before doesn’t necessarily work as well for the way we want to make games for the future,” said Elizabeth van Wyck, Halo Studios COO. “So part of the conversation we had was about how we help the team focus on making games, versus making the tools and the engines.”

In other news, Nintendo has announced a new piece of hardware, an alarm clock called Alarmo.

The post ‘Halo Infinite’ sequel reportedly cancelled to make way for new direction appeared first on NME.