‘Final Fantasy 7: Rebirth’ planned DLC was scrapped to focus on final chapter of trilogy
Final Fantasy 7: Rebirth, the second game in a planned trilogy remaking the beloved 1997 original, was due to get some DLC for its PC release, but it was canned in favour of working on the upcoming third game.
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In an interview with Epic Games Store, director Naoki Hamaguchi said: “We did have the desire to add an episodic story as a new DLC to the PC version,” but instead decided that finishing the final game in the trilogy was the “highest priority” for the team.
“However, if we receive strong requests from players after the release regarding certain matters, we would like to consider them,” he added, so DLC could come at some point in the future.
Final Fantasy 7: Remake, the first game in the new trilogy, shocked fans by presenting an altered narrative to that works alongside the original, rather than simply repackaging it with updated graphics and gameplay systems. The change led to widespread debate about the fate of one character in Rebirth, with fans wondering if the outcome of their story would differ.
Hamaguchi said the new story had to be “a reincarnation with a new appeal, culturally adapted to the times,” and not just a retelling of the one gamers were already familiar with.
Rebirth took the new elements of the modern series further by offering players a vast open world to explore, not just a small section of the city like in Remake. “During the first year of the Rebirth project, we were repeatedly making prototypes to define the size of the world map,” Hamaguchi said. “The key concept of ‘narrowness that’s just enough to feel spacious’ was born out of this process, and we were looking for the perfect size that would make users feel that the world map was spacious, but would also be feasible to achieve from a development standpoint.”
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